Nov 25, 2005, 02:05 PM // 14:05 | #1 |
Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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monk mercenary guild
i'm thinking about starting a guild where all members must have a lvl20monk acended and finished 2 mission on the fire island.
how to join? --meet me in hell's recipe and we take a pug group through mission what does it do? --it helps mission/quest groups who require monks does it cost? --only for tips how do u contact these mercenaries --i'll list all the officers on various forum/fan sites. and when you message any one of them, they'll try to dispatch a monk to your location/district. does it sound good? lol Last edited by ange1; Nov 25, 2005 at 02:12 PM // 14:12.. |
Nov 25, 2005, 03:01 PM // 15:01 | #2 |
Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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Hmmmm yeah could become an actual profitable guild like those running guilds. Maybe charge tips/free at first but when u get good and a good deal of members u should start charging real cash like depending on how hard it is to get monks at dif mish. you could hold a semi monopoly on monk power muahahahhahahaa.
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Nov 25, 2005, 04:23 PM // 16:23 | #3 |
Retired
Join Date: Apr 2005
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Personally, I don't like the approach. While I appreciate that monks are a vital part of any team, every team member is important and needed. As such, demanding tips for being part of a group is not the winning approach. Regardless of why you join a group, something is in it for you (progress in the game, pleasant gaming, drops, access to chests), so acting like there is a service for the others is wrong. On the same note, why shouldn't warriors charge for tanking, necros for battery-ing, elementarists for nuking? As monks, we have the divine favor, let's not mess it up with greed. Trust me, the gold is coming, play the game, you cannot avoid it.
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Nov 25, 2005, 11:35 PM // 23:35 | #4 |
Academy Page
Join Date: Sep 2005
Location: Central PA, USA
Guild: Gladiators of Light in Darkness
Profession: R/E
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I think that would be more of a headache than anything else. Think of all the Warriors out there, even at Hell's Precipice, that don't bring a res sig because the monks are supposed to "just heal" them, so you're looking at a lot of argument and negotiation. Of course, if you're doing it for tips you might not be. Just a thought.
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